Regulations concerning development and deployment of certain gaming devices, associated equipment and various gaming support systems.

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1. The Legislature hereby declares that:

(a) The State of Nevada leads the nation as the home state for companies that design, develop and bring to market the technology which supports the global gaming industry, including gaming devices, associated equipment and various gaming support systems.

(b) The continued growth and success of the gaming industry in the State of Nevada depends on the fostering of a business and regulatory environment that promotes continued advances in the use of technology in gaming, which improves the entertainment experience, encourages innovation and supports expansion of the domestic technology sector of the economy of this State.

2. The Commission shall, with the advice and assistance of the Board, adopt regulations which encourage manufacturers to develop and deploy gaming devices, associated equipment and various gaming support systems that incorporate innovative, alternative and advanced technology.

3. The regulations adopted pursuant to subsection 2 may include, without limitation, technical standards for the manufacture of gaming devices, associated equipment and gaming support systems that:

(a) Define and differentiate between the requirements for and the outcomes of a game of skill, a game of chance and a hybrid game;

(b) Allow flexibility in payout percentages or the outcome of a game as determined on the basis of nondiscriminatory identifiers;

(c) Support integration of social networking technologies;

(d) Facilitate among enrolled players the interactive and concurrent play of games supported by networked server computers;

(e) Accommodate secure account wagering and transactions using electronic commerce; and

(f) Require, when applicable, appropriate information to be disclosed to a player explaining that the outcome of a game will be affected by skill or identifiers.

4. As used in this section:

(a) "Game of skill" means a game in which the skill of the player, rather than chance, is the dominant factor in affecting the outcome of the game as determined over a period of continuous play.

(b) "Hybrid game" means a game in which a combination of the skill of the player and chance affects the outcome of the game as determined over a period of continuous play.

(c) "Identifier" means any specific and verifiable fact concerning a player or group of players which is based upon objective criteria relating to the player or group of players, including, without limitation:

(1) The frequency, value or extent of predefined commercial activity;

(2) The subscription to or enrollment in particular services;

(3) The use of a particular technology concurrent with the play of a gaming device;

(4) The skill of the player;

(5) The skill of the player relative to the skill of any other player participating in the same game;

(6) The degree of skill required by the game; or

(7) Any combination of subparagraphs (1) to (6), inclusive.

(d) "Skill" means the knowledge, dexterity or any other ability or expertise of a natural person.

(Added to NRS by 2015, 396)


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